Published 23. August 2011 at 1:11 am - No Comments
In this demonstration I have used various artificial intelligence techniques to create a “find safest path” learning AI simulation. The below image outlines the map used to test the simulation, however the map can be modified so the enemies are in different locations and the map itself...
Published 1. August 2011 at 4:42 pm - No Comments
Here’s a project that I worked on for several weeks with Westley Wood. We were given the task of generating several types of fractals, so this post is to show off the ones we got working. Yes, there’s a lot of them!
Right now the application is not for download (we’re still fine-tuning...
Published 15. July 2011 at 3:01 am - No Comments
Here’s some demonstrations on force generators from a physics engine I’m working on (which as a whole needs a lot more work). This is the only demo I’ve made for the engine so far, but I hope to toss up some more once I get them working 100%.
Here’s a quick sceenshot...
Here’s a project that I worked on for several weeks with Westley Wood. We were given the task of generating several types of fractals, so this post is to show off the ones we got working. Yes, there’s a lot of them! Right now the application is not for download (we’re still fine-tuning a few
read more..
Here’s some demonstrations on force generators from a physics engine I’m working on (which as a whole needs a lot more work). This is the only demo I’ve made for the engine so far, but I hope to toss up some more once I get them working 100%. Here’s a quick sceenshot of what
read more..